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ENGLISH DOCS FOR THIS DATE- Processing Demo - Randomity Plus Automaticity (3ACC-7) - L540106c | Сравнить
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- Symbols and Group Processing Demo (3ACC-5,6) - L540106 | Сравнить
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CONTENTS RANDOMITY AND AUTOMATICITY Cохранить документ себе Скачать
THE ENDOWMENT OF LIVINGNESS (3AAC) - CS Booklet, 7[An existing freezone transcript from old reels. Checked against Alphi Hart's notes. Need reel for proper proofing]

RANDOMITY AND AUTOMATICITY

PROCESSING DEMO: RANDOMITY PLUS AUTOMATICITY

Lecture - Disc 7
A Lecture Given on 6 January 1954
52 MINUTES
5401C06, 3ACC-7

We are now going to cover - we are now going to cover . .. You know, it’s very fortunate, by the way, you do have symbols. Don’t go fighting symbols just because I said that thetans fought them. It’s very fortunate you have them, because the truth of the matter is, it’s a wonderful code system until somebody begins to louse it up. A symbol is as good as it represents exactly what it is. And it’s as bad as it starts to represent something else. A symbol never gets dangerous till it gets into an abstract state. You don’t have any trouble with this word space. You might have trouble with space, but you won’t have much trouble with the word space.. See? And you won’t have much trouble with a lot of things.

A lecture given on 6 January 1954

But, carrying on here this afternoon, we have a very, very important... By the way, this is quite important to you - is, I don’t happen to be covering this stuff at length. You’d better alert to that fact. I’m not covering anything at length.

..the body out on the sidewalk. Be the motion of the body out on the sidewalk. Now be the body. Now be the room. Now be the motion of the body, now be the motion of the body out on the sidewalk. Now be the corner. Now be the motion of the body walking down to the corner.

Now, a lot of times, when I find people very pleasant and agreeable and life is running along very smoothly and I don’t intend to get an exact certain job done with a Unit, I’ll talk and so on, just to be a good talker and amuse the audience and so forth. I don’t happen to be doing that now. Of course, you can’t resist throwing a few punches around, but the stuff I’m giving you is rather terribly condensed. If you knew how terribly condensed it was, you’d probably be upset. We covered this same material in three weeks with the First Unit - three weeks of approximately three hours a day.

OK, be a thousand feet up. Give me some places where you're not. Some places where somebody else isn't. Be yourself. Give me some more places where you're not. OK.

The First Unit, by the way, occasionally thinks of these - SOP 8-C as a new technique or something of the sort and so on. As a matter of fact, they were trained in it, but they were trained in its basic theory. And they’d come out with extrapolations of it, of course, because that’s what they were trained to do. And it’s very amusing that their orientation on this is slightly apologetic because they’re departing from a rote procedure slightly. But they’re departing from it on exact, solid theory. And they’re departing from it along the line of a theory which, of course, leads them anywhere. They can go all over the hills and far away and still get results on a preclear. They’re just applying these basics.

Now give me several things that you can lose. Several things that you can afford to lose. Now check over some things you have not lost. Now some things which you own. Now some things which you know absolutely, with certainty, that you do not own. Be them. Be them, one right after the other. OK.

All right. What we’re going to talk about today, and probably never will mention again, is randomity and automaticity. And I’m going to tell you all about it in about fifty minutes and then I’m never going to talk about it again. Now, that isn’t “Let’s hurry up and grab on to all these symbols and so forth” but “Let’s get a clear - cut picture of these two things, recognize that they are definitions, that the definitions are not necessarily true in the field of music, they are not necessarily true in the field of making bread, but they are very definitely true in the field of Scientology, because when we use these, we get people out of their heads and in good shape.” Now, we’re getting people out of their heads, you know, and in good shape - speaking of symbols. AU right.

Find the two back points of the room. Now sit there for a moment and look and don't think. Now look through whatever you're looking at. OK. What you got? OK. Feel better? You're hungry? Put some people in your stomach. Go for British.

Let’s then go into these two things on their purest definition - which is to say: randomity is the ratio of predicted to unpredicted motion. randomity is where that fraction is greater than one and plus randomity is where that fraction is less than one.

Now look, cannibalism for the duration of this class at least, doesn't hold. How's that, feel a little better? Who exteriorized on that one? Good. Anybody exteriorize on that for the first time? A little patty-cake way of exteriorization. Did you? He doesn't know. We have to solve on some of these cases degradation because of exteriorization, before they'll exteriorize, because probably most of the people here who aren't exteriorized right now had, at one time or the other, and then they felt very degraded for having done so. And that's what you have to solve in this case.

Reversely, if it were the ratio of unpredicted to predicted motion, minus randomity would be where the factor was minus - less than one and plus randomity would be where the factor would be greater than one. So I don’t care which way you state it, it all adds up to the same word and the same thing. But because we’ve already said minus, the latter definition is the one you will be asked to put down on a quiz paper.

Well that's beside the point. SOP-8C is still very much in order, just as it rolls. Carol, be your lungs. Be your body. Be your lungs. Be your body. Be somebody else's lungs. Well, was that what you did? Did you do that?

The only reason you get a quiz is it’s a precise definition. You know, it’s one thing to teach somebody the airy theory of something or other and another thing to ask him, “Point to an ashtray.” And when he points to the chandelier, you know he doesn’t know what an ashtray is.

(Tried moving that off.)

The kind of data we’re handling here happens to be of that order - ashtray, space. Space is something: it is a viewpoint of dimension. Communication is something: it is a message or a particle, going through distance in a certain direction between two exact points. That’s a communication. And randomity is - in spite of the fact that it embraces randomness - is a precise definition. And it is the ratio of unpredicted to predicted motion. And that is exactly what it is and that’s all it is and it isn’t anything else. And it’s what thetans make games out of.

Oh you did. Still obey? Yes, well you be your lungs again. Alright, both you and Carol and you be somebody else's lungs now. Be somebody else's lungs. Now be somebody else's lungs, and be those lungs with TB. Now add lung fever. Now wheeze and pant and can't get air, as the lungs. Now get a gleeful feeling of actually lousing him up. Just get what you're doing to this person with your TB and so forth. Just fix them up but good.

And if you don’t know that, why, then you can’t produce a game. See, you’ll be fumbling around wondering what people have fun playing. Truth of the matter is, they’ll play anything that has a randomity that has to - an agreement with what they think is fun. If you have minus randomity, that is to say, less randomity than what they think is fun, then they won’t enjoy the game. And if you have more randomity than what they think is fun, they’ll say the game is too fast and too hectic. (Just like you’re going to say this crowded - in patch of data here right at the beginning of the course, which we’re going to then forget all about and keep jumping on you about all the time, is much too much randomity.) But it can’t be helped.

Now be the person. Now be the lungs. Now be your lungs. Now be the effort of your lungs. OK? You still holding back a cough? You still afraid you're going to cough? Alright.

Here’s this definition. Random what? Random motion of particles. Well, what’s random about it? That which is random about it is that which is unpredicted about it. And that which is not random about it is that which is predicted about it.

OK. That better? Well, I hope you feel better, but the practical truth of the matter is, you characters, I didn't process you this morning to make you feel better. I tried to give you the opening gun on randomity and automaticity, beingness and resistance.

So we take this magazine and we say, “The magazine is here. We are going to put it over here at the other corner of the table.” We do so. It’s a predicted motion. That’s cause. We say, “All right. Here’s a magazine and Lord knows where it’s going to go. [Bang!] Look! It stopped right still. Terrifically random - I expected it to skip.” That’s unpredicted. But it’s still causative to the degree that I threw down the magazine.

Do you know you've been resistive thetans now and then? And did...

All right. We’re all sitting in here, feeling happy as can be, and all of a sudden a kid jumps through the ceiling and throws a baseball at Ross. Now, he is a particle who is coming through an unexpected place and he does an unexpected thing with another particle. Well, there’s two unpredicted motions. See? And they’re only unpredicted because - the unpredicted part of the action is only this: Ross didn’t predict it. See, we don’t have to go into patterns or they follow smooth flows or they’re parallels on the hexagons or anything like that, see? Nothing but.

Anyway, we're on the air, I'd better not make remarks like that. Poeple will get the idea that I sometimes inject spicey remarks in my lectures, and of course I never do. I've never said anything risque in front of a microphone, never since noon. Haven't been on a microphone.

All we’ve got to do is realize that we’re dealing with knowingness, not dealing with patterns of particles. And then we will get what randomity is. And it’s a very simple thing that’s been kicking around for a long time, but it needs a terrific amount of explanation - a few sentences, anyway, because you’re going to be living with it. You’ve been living with it for 76 some trillion years and you haven’t got it solved yet. So it’s about time we nailed it.

Anyway, we are now going to cover, we are now going to cover; you know it's very fortunate by the way, you do have symbols. Don't go fighting symbols just because I said that a thetan fought them. It's very fortunate you have them, because the truth of the matter is, it's a wonderful code system until somebody begins to louse it up. A symbol is as good as it represents exactly what it is, and it's as bad as it starts to represent something else. A symbol never gets dangerous 'til it gets into an abstract state. You don't have any trouble with this word space. You might have trouble with space, but you won't have much trouble with the word space. See, and you won't have much trouble with a lot of things.

Now, when a preclear is bad off, he has a fixed randomity. That we were calling - because I didn’t want to start into randomity yesterday - I called a “survival pace.” The soldier in the front lines is acclimated on a survival pace. Well, that’s his randomity, bullets flying all over the place and so forth. He can predict this. He’s finally figured out a way to predict this: you don’t get hit till the one comes along that’s got your name on it See, he predicts it.

But carrying on here this afternoon, we have a very, very important; by they way, this is quite important to you, is I don't happen to be covering this stuff at length. You better alert to that fact. I'm not covering anything at length. Now a lot of times when I find people very, very pleasant and agreeable, and life is running along very smoothly, and I don't intend to get an exact certain job done with the unit, I'll talk and so on, just to be a good talker, and amuse the audience and so forth. I don't happen to be doing that now. Of course you can't resist throwing a few punches around, but the stuff I'm giving you is rather terribly condensed.

He handles it in this fashion: he says, “Well, up here guys get killed.” And then he develops a sixth sense so he isn’t where the bullet hits. And then he becomes unkillable. He actually does this. But that’s his level of knowingness pitched against the flow of particles.

If you knew how terribly condensed it was you'd probably be upset. And we covered this same material in three weeks with the first unit. Three weeks of approximately three hours a day. The first unit, by the way, occasionally thinks of these SOP-8C as a new technique or something of the sort, and so on. As a matter of fact, they were trained in it, but they were trained in its basic theories, and they've come out with extrapolations of this course, because that's what they were trained to do. And it's very amusing that their orientation on this is slightly apologetic, because they're departing from a rote procedure slightly. But they're departing from it on exact, solid theory, and they're departing from it along the line of a theory, which of course leads them anywhere. They can go all over the hills and far away and still get results from a preclear. They're just applying these basics.

Now, in order to have a flow of particles, you have to have space. So it follows that an individual who has any randomity at all must have space. So an individual who is fighting randomity runs himself fresh out of space. He didn’t want any space - too much randomity. So he says immediately, “Well, the way to cut down randomity so I don’t have to predict it is just have no space. Ha! No particle flow. Ha! Sit still. Simple. Nothing unpredicted about that - ooop!” And he gets a somatic in his stomach. So that’s - becomes no solution, because he can’t exist and live without space. And so, he always has some space and in the effort to cut it down to a minimum, he merely brings in and tries to hold still the particles so he can predict them.

Alright, what we're going to talk to you about today, and probably never mention again, is randomity and automaticity. And I'm going to tell you all about it in about fifty minutes, and I'm never going to talk about it again. Now that isn't let's hurry up and grab on to all these symbols and so forth, but let's get a clear cut picture of these two things. Recognize that they are definitions, that the definitions are not necessarily true in the field of music, they are not necessarily true in the field of making bread, but they are very definitely true in the field of Scientology, because when we use these we get people out of their heads and in good shape. Now we're getting people out of their heads, you know, and in good shape, speaking of symbols.

Well, he has become effect at this time and he is quite convinced that he is effect and that he’ll go on being an effect. We have to move him over to cause. How do we move him over to cause? Simply by making his level of knowingness sufficient to predict the course of particles.

Alright, let's, let's then go into these two things on their purest definition, which is to say randomity is the ratio of predicted to unpredicted motion. Minus randomity is where that fraction is greater than one, and plus randomity is where that fraction is greater, is less than one. Reversly, if it were the ratio of unpredicted to predicted motion, minus randomity would be where the factor was minus less than one, and plus randomity would be where the factor would be greater than one. So I don't care which way you state it, it all adds up to the same word, the same thing. But because we've already said minus, the latter definition is the one you will be asked to put down on a quiz paper. The only reason you get a quiz is if it's a precise definition.

How far do you think you could drive an automobile if you couldn’t predict the course of that particle on a highway and the course of other particles on the highway? What interval of time is it necessary for you to have in order to predict these particles? Not a very long interval of time, true, but you should have several seconds. And a driver? Yes. Because when a driver is driving along the road in a fairly relaxed condition, as he often does, the oncoming cars - he sees these oncoming cars actually several seconds before they will actually impact - he sees them start to do something funny. That’s the normal course of driving. And so, he puts on his brakes or he speeds up. You had it gauged there, for a moment, against an accident. Well, of course, in an accident his level of knowingness has been exceeded or the mechanical ability of the car to be controlled has been exceeded. And so we get on either side, the particle failure or the knowingness failure.

You know, it's one thing to teach someobdy the airy theory of something or other, and another thing to ask him, "Point to an ashtray." When he points to a chandelier you know he doesn't know what an ashtray is. The kind of data we're handling here happens to be of that order. Ashtray, space. Space is something, it is a vewipoint of dimension. Communication is something, it is a message or a particle going through distance in a certain direction between two exact points, that's a communication. And, randomity is, in spite of the fact that's it embraces randomness, is a precise definition. And it is the ratio of unpredicted to predicted motion. And that is exactly what it is, and that's all it is, and it isn't anything else, and it's what thetans make games out of. And if you don't know that, why, then you can't produce a game.

That’s what we call a mechanical failure in an airplane: airplane is flying along and all of a sudden it goes boom and explodes all over the sky. Nobody could predict that one. Why? Well, it’s a mechanical failure. The fellow who predicted it or could predict it is a long way from there and he is the fellow who designed or the fellow who built the airplane. But that still was, at one time, a predicted motion. It was predictable, at one time, and wasn’t predicted and that we call a failure.

See, you'd be fumbling around wondering what people have fun playing. Truth of the matter is they'll play anything that has a randomity, that has an agreement with what they think is fun. And they'll have a randomity, if you have a minus randomity, that is to say the less randomity than what they think is fun, then they won't enjoy the game. And if you have more randomity than what they think is fun, they'll say the game's too fast and too hectic. Just like you're going to say this crowded in patch of data here, right at the beginning of the course which you are then going to forget all about and I keep jumping on you about all the time, is much too much randomity. But, it can't be helped.

Therefore, what is a failure? A failure is a predictable motion which wasn’t predicted. What is being wrong, in terms of motion? Being wrong, in terms of motion, is realizing that one had the capability of predicting a motion and he didn’t predict it, so now he knows he is wrong. Why is he wrong? His level of randomity has been exceeded. See? He all of a sudden got a high level of unpredicted motion to the level of predicted motion he was operating on.

Here's, here's this, this definition. Random what? Random motion of particles. Well, what's random about it? That which is random about it is that which is unpredicted about it. And that which is not random about it is that which is predicted about it. So we take this magazine, and we say the magazine is here, we are going to put it over here at the other corner of the table. We do so. It's predicted motion. That's cause. We say, "Alright, here's a magazine, and lord knows where it's going to go." My foot, it stopped, but still terrifically random. I expected it to skid. That's unpredicted. But it's still caused to the degree that I threw down the magazine.

What’s the tolerance of a thetan? What in exact mathematical terms would be the tolerance of a thetan in terms of unpredicted motion to predicted motion? The tolerance of a thetan, in this ratio of unpredicted motion to predicted motion, would be 100 over 1 percent. A thetan can tolerate 100 percent unpredicted motion.

Alright, we're all sitting in here feeling happy as can be, and all of a sudden a kid jumps through the ceiling and throws a base ball at Ross. Now he is a particle who is coming through an unexpected place, and he does an unexpected thing with another particle; in other words two unpredicted motions. See, they're only unpredicted because; well, Mr. Sidler, I'm awfully glad to see you. The unpredicted part of the action is only this: Ross didn't predict it. See, that's, you don't have to go into patterns where they follow smooth flows, or they're parallels on the hexagons, or anything like that. See, it's nothing but, all we've got to do is realize that we are dealing with knowingness, not dealing with patterns of particles. And then we'll get what randomity is. It's a very simple thing, and it's been digging around for a long time but it needs a terrific amount of explanation. A few sentences anyway, because you're going to be living with it. You've been living with it for seventy-six some trillion years, and you haven't got it solved yet, so it's about time we nailed it.

That’s why people go to amusement parks. They try to attain this 100 percent of unpredicted motion. And they try to still leave around, and leave as much as possible, some predicted motion - I mean, they try to leave that aside, but it’s always with them. They, for instance, can predict gravity, so on. Where they actually get to is far, far short of their 100 percent. But because they can’t get unpredicted motion, they settle into a rut of a survival pace. You see, they’d wanted unpredicted motion and they couldn’t get it and they were too smart for it, so they cut down their knowingness and fixed their survival pace at a lower pitch so they could get some randomity.

Now when a preclear is bad off he has a fixed rantomity. That we were calling, because I didn't want to start into randomity yesterday, I called it survival pace. Supposing front lines were just climated on a survival pace, well that's his randomity, bullets flying all over the place and so forth, he can predict this. He finally figured out a way to predict this. "You never get hit until the one comes along that's got your name on it." You see, he predicts it. He handles it in this fashion. He says, "Well, up here guys get killed." Then he develops a sixth sense so he isn't where the bullet is, and then he becomes unkillable. He actually does this, but that's his level of knowingness pitched against the flow of particles.

Why do people come downhill? Well, they want some unpredicted motion, that’s what they want. Well, they’ve fought predicting motion, because a thetan can predict motion at I don’t know what distance into the future. I dare say that a thetan in good shape could predict the course of an air particle now floating in this room for the next thousand years and probably draw it down to the finest pinpoint. And yet, that air particle will probably flow' all over Earth and be in every town and hamlet you can think of. And he’d know exactly what moment and what year it would be in what town and what hamlet. I mean, here’s prediction of motion. He probably would just know this.

Now in order to have a flow of particles you have to have space. So it follows with an individual who has any randomity at all, must have space. So an individual who is fighting randomity runs himself fresh out of space. You want him in space, too much randomity, so he says immediately, "Well, the way to cut down randomity so I don't have to predict is just have no space. Ha. No particle flow. Ha. Sit still. Simple. Nothing unpredicted about that, oh!" and he gets a somatic in his stomach. So that becomes no solution, because he can't exist and live without space. And so he always has some space, and in the effort to cut it down to a minimum he merely brings in and tries to hold still the particles so he can predict them. Well he has become effect at this time, and he is quite convinced that is effect and that he'll go on being an effect. But we have to move him over to cause. How do we move him over to cause? Simply by making his level of knowingness sufficient to predict the course of particles.

Well, imagine the poor plight of this beast, this thetan. Let’s just imagine the poor plight of the poor fellow. He has this terrible situation on his hands - he knows everything. Well, he could predict everything. Poor fellow. No game. He knows who’s going to win. Well, actually, he doesn’t get trapped in this and doesn’t cease to be a game to him until he becomes unwilling to duplicate. He has to have original motions.

How far do you think you could drive an automobile if you couldn't predict the course of that particle on a highway, and the course of other particles on the highway? What interval of time is it necessary for you to have in order to predict these particles? Not a very long interval of time, true. But you should have several seconds. And a driver, yes, because when a driver is driving along the road in a fairly relaxed condition as he often does, the oncoming cars, he sees these oncoming cars actually several seconds before they will actaully impact, he sees them start to do something funny. That's your normal course of driving, and so he puts on his brakes or he speeds up.

Now, it’s enough of an unpredicted motion for a thetan to put something in a little black box, close the box down and then forget what he put in it and then open the box up again and be surprised. That’s your first level, really - at least for our purposes - your first level of randomity is just doing something so it’ll surprise you.

Now you had it gaged there for a moment against an accident. Well of course in an accident his level of knowingness has been exceeded, or the mechanical ability of the car to be controlled has been exceeded. And so we get on either side the particle failure, or the knowingness failure. That's what we call a mechanical failure in an airplace. Airplane's flying along, all of a sudden he goes boom and explodes all over the sky. Nobody could predict that one. Why? Well, it's the mechical failure. The fellow who predicted it or could predict it is a long way from there, and he is the fellow who designed or the fellow who built the airplane. But that still was at one time a predicted motion. It was predictable at one time, and wasn't predicted. And that we call a failure.

And you’ll find preclears playing this with somatics - real cute! They do things that will surprise them.

Therefore, what is a failure? A failure is a predictable motion which wasn't predicted. What is being wrong in terms of motion? Being wrong in terms of motion is realizing that one had the capability of predicting a motion, and he didn't predict it. So now he knows he is wrong. Why is he wrong? His level of randomity has been exceeded. See? He all of a sudden got a high level of unpredicted motion to the level of predicted motion he was operating on.

Here we have a pretty easy problem. Why does life become serious? It becomes serious because one has too much unpredicted motion. His consideration alone governs whether he likes it or dislikes it. So he’s decided to dislike a certain breed of unpredicted motion. So he fights it, so he becomes, to himself, unpredictable. Because, by fighting it, he becomes a symbol or a mass, he becomes himself a particle.

What's the tolerance of a thetan? What are the exact mathematical terms would be the tolerance of a thetan in terms of unpredicted motion to predicted motion? The tolerance of the thetan to unpredict, in this ratio of unpredicted motion to predicted motion would be one hundred over one percent. A theta can tolerate one hundred percent unpredicted motion. That's why people go to amusement parks. They try to attain this hundred percent of unpredicted motion, and they try to still read around, and leave as much as possible, some predicted motion, I mean, they try to leave that aside. But it's always with them. They for instance can predict gravity, so on. Where they actually get to is far, far short of their hundred percent. But because they can't get unpredicted motion they settle into a rut of a survival pace, you see? They wanted unpredicted motion and they couldn't get it, and they were too smart for it, so they cut down their knowingness, and fixed their survival pace at a lower pitch so they could get some randomity. Why do people come down hill? They want some unpredicted motion, that's what they want.

Most people think of themselves as a communication particle. If you were to put a stamp on the forehead of most psychos in an institution and drop them in a letter box, they’d be real happy. They’re a message en route someplace, they’re a particle. They can at least predict being a letter.

Well they've fought predicting motion because a thetan can predict motion at I don't know what distance into the future. I daresay that a thetan in good shape could predict the course of an air particle now floating in this room for the next thousand years. He'd probably draw it down to the finest pin point. And yet that air particle will probably flow all over Earth, and be in every town and hamlet you can see so, and he'd know exactly what moment and what year it would be in what towm and what hamlet. I mean well, here's prediction of motion, he probably would just know this.

All right. What problem are we faced with here in processing? The individual is trying to balance the desirable level of excitement against the desirable level of security.

Well imagine the poor plight of this beast, this thetan. Let's just imagine the poor plight of a poor fellow. He has this terrible situation on his hands. He knows everything. Well, he could predict everything, poor fellow. No game. He knows he's going to win.

All excitement depends upon unpredicted motion and all security depends upon predicted motion. So the day he believes he can be destroyed, he gets interested in predicted motion. Up to that time, he isn’t even vaguely interested in it. He can’t get enough unpredicted motion. A fellow comes back to you and says, “Wheel Isn’t it fun to be a lightning bolt, striking all over the sky.”

Well actually he doesn't get trapped in this, and it doesn't cease to be a game to him until he becomes unwilling to duplicate. He has to have original motions. Now it's enough of an unpredicted motion for a thetan to put something in a little black box, close the box down, and then forget what he put in it. And then open the box up again, and be surprised. That's your first level really that these processes, your first level of randomity is just doing something so it'll surprise you. Now you'll find preclears playing this with somatics, you will see they do things that will surprise them.

Well, where does this take you in processing? Got a preclear, he’s got a terrific security goal. He’s trying to cut down his unpredicted motion. That means he’s fighting unpredicted motion. By resisting it, he becomes it. So he’s unpredictable, but sold on the fact that he has to have security. So he does the strangest things. He has to have security, so twenty - nine years of the service - which will retire him at thirty years - will find him resigning. And he says, “And I don’t know why I did it!”

Well, here we have a pretty easy problem. Why, why has life become serious? It becomes serious because one has too much unpredicted motion. His considerations alone governs whether he likes it or dislikes it, so he's decided to dislike a certain breed of unpredicted motion. So he fights it. So he becomes to himself unpredictable, because by fighting it he becomes a symbol or a mass, and he becomes himself a part of it. Most people think of themselves as a communication particle, and if you were to, if you put a stamp on the forehead of most psychos in an institution and dropped them in a letter box, they'd be real happy. They're a message enroute someplace, they're a particle. They can at least predict being a letter.

Now, the thetan is doing nearly everything he’s doing to himself. He has set up some automaticity in the past in order to accomplish some randomity and this kicks back at him and, after a while, he says, “I’m in terrible condition. Process me.”

Alright, what, what problems are we faced with here in processing? The individual who's trying to balance the desirable level of excitement against the desirable level of security, all excitement depends upon unpredicted motion. And all security depends upon predicted motion. So the day he believes he can be destroyed he gets interested in predicted motion. Up to that time he isn't even vaguely interested in it. He can't get enough unpredicted motion. A fellow comes back to you and says, "Whee, isn't it fun to be a lightening bolt, striking all over the sky?"

All right What’s automaticity? What’s it got to do with randomity? Well, one of the ways you set up randomity is to set up a chess player. You sit down one side of a chessboard, you make a move, go around to the other side of the chessboard and you make a move against yourself. And then you go round the first side of the chessboard and you make a move and you go around to the other side of the chessboard and you make a move. And you try to fool yourself by saying, “Now, look-a-here, here I am, I’m moving on both sides of this chessboard, one side after the other, and I know exactly, really, what moves I’m making against myself and it’s no fun.”

Well, where does this take you in processing? You've got a preclear, he's got a terrific security goal. He's trying to cut down his unpredicted motion. That means he's fighting unpredicted motion. By resisting it he becomes it. So he's unpredictable, but sold on the fact that he has to have security. So he does the strangest things. He has to have security, so twenty-nine years of the service which will retire him at thirty years, will find him resigning. And he says, "And I don't know why I did it."

Did you ever play checkers or chess with yourself? Did you ever try to play bridge with yourself or something like that? You know what’s going to happen, there’s no opponent. So you decide the best thing to do is make an opponent. So you duplicate yourself and then you say, “I’ve forgotten I have duplicated myself. So myself is sitting over there, but I don’t know myself and this is some other person. His name is Ragwalla or something. And there’s this other guy. And now, we’re playing chess.” But that isn’t fair if you’ve only made him a part of a person, because he’s not a worthy opponent. So again, there’s no randomity.

Now the thetan is doing nearly everything he's doing to himself. He has set up some automaticity in the past in order to accomplish some randomity, and this kicks back at him. And after a while he says, "I'm in terrible condition, process me."

So you produce a chess player that knows as much about chess as you do. And you’ve immediately cut yourself to 20.0 on the Tone Scale. And any thetan, given the slightest chance, will cut himself from 40.0 to 20.0 - just bang just like that - by producing the other chess player. Well, the production of chess players, of course, is a limited progress. (I can sort of hear somebody saying, “I wonder whose chess player I am?”) Your own.

Alright, what's automaticity? What's this got to do with randomity? Well one of the ways you set up randomity is to set up a chess player. Sit down on one side of a chess board, you make a move, go around to the other side of the chess board and you make a move against yourself, and then you go around to the first side of the chess board, you make a move, and go around to the other side of the chess board and you make a move, and you try to fool yourself by saying, "Now look-a here. Here I am, I'm moving on both sides of this chess board, one side after the other, and I know exactly really what moves I made against myself, and it's no fun." Did you ever play checkers or chess with yourself? Did you ever try to play bridge with yourself or something like that? You know what's going to happen, there's no opponent.

You notice, the cells have never given up this method of procreation. A cell is his Ю own identity in his own son and is his own identity in the second, third, fourth, fifth, sixth, seventh, eighth, ninth, tenth, eleventh, twelfth generation, I refer you to the First Book: cellular division. The identity is the same. You know that is, because I conducted a series of experiments on this subject (you don’t know it is, but I know it is) on this basis: I trained a generation of cells to resist cigarette smoke blown at the culture - they’d all bunch over to one side of the culture.

So you decide the best thing to do is to make an opponent. So he duplicates himself and then you say, "I've forgotten I have duplicated myself. So myself is sitting over there, but I don't know myself, and this is some other person." And his name is Wagwalla or something. And here's this other guy. And now we're playing chess, but that isn't fair, as you've only made him a part of the person. So he's not a worthy opponent. So again there's no randomity.

Well, it started out by blowing steam at them. They didn’t avoid steam, because it was just cold steam, it didn’t matter. And then substituted for the steam, cigarette smoke. And then blew steam in and then blew cigarette smoke and then blew steam in. They finally would avoid the steam. But mind you now, cells will not avoid steam in a culture. And there’s the nicotine poisoning and so forth kicks back, so they get trained.

So you introduce a chess player that knows as much about chess as you do. And you'll have immediately cut yourself to 20 on the tone scale. And any thetan, given the slightest chance, will cut himself from 40 to 20, just bang, just like that, by producing the other chess player.

Now we go two generations down the line. No part of this culture was part of the experience, but their children are here now and these are the children of the same trained culture group. We blow steam at them, they duck! Cute experiment.

Well the production of chess players of course is a limited project. I can sort of hear somebody saying, "I wonder who's chess player I am?" Your own. You notice the cells have never given up this method of procreation. A cell is his own identity, in his own son. And is his own identity in the second, third, forth, fifth, sixth, seventh, eighth, ninth, tenth, eleventh, twelfth generation.

Don’t know why people didn’t do it before, but that’s because the field of cytology was not something you looked at, it was something you thought about and did something else with. But that experiment should have been the most basic experiment of psychology. It actually had to be done. You had to say, “Now, what’s this being, Man, composed of? Well, he’s composed of cells and all the cells are part of the whole, so the behavior of the cells should be a pattern of the behavior of the whole.” And it could have been worked out that way very easily.

I refer you to the first book, cellular division. The identity is the same. You know that is, because I've conducted a series of experiments on this subject. You don't know it is, but I know it is, on this basis. I trained a generation of cells to resist cigarette smoke blown at the culture. They'd all bunch over to one side of the culture. Well, I started out by blowing steam at them, they didn't avoid steam because it was just wholly steam, didn't matter. And then substituted for the steam cigarette smoke, and then blew steam in, and then blew cigarette smoke, and then blew steam in. They finally would avoid the steam, but mind you now, cells will not avoid steam in a culture. And there's the nicotine poison and so forth, kicks it back, so they get trained.

Well, anyway, we did work it out that way very easily. And I’m very much richer for having conducted it, because it cut an enormous section of knowledge away as not having to be further known. You don’t have to study cells. It won’t do you a bit of good to study biology in terms of life. Because the cell is a model: he works, he’s happy, he’s cheerful and when he splits, he knows everything his ancestors knew because he is his own grandpa.

Now we can go two generations down the line. No part of this culture was part of the experience, but the children were, are, here now. And these were the children of the same culture as those. You blow steam at them, they duck. Two experiments.

Now a thetan, however, in producing another chess player, of course, is both chess players. But he’s now both chess players with this difference - he’s himself now, as both chess players, with this single difference: one of the chess players has forgotten that he has been created and the other chess player has forgotten that he did the creating.

I don't know why people didn't do it before, but that's because the field of psychology was not something you looked at, it was something you thought about and did something else with. But that experiment could have been the most basic experiment of psychology. It actually had to be done. You had to say, "Now what's this being man composed of?" Well he's composed of cells, and all the cells are part of a whole, so the behavior of the cells could be a pattern of the behavior of the whole. And it could have been worked out that way very easily.

In view of the fact that theta has no mass, it becomes very easy to see that it doesn’t matter which of the chess players you pick from. They are both the same chess player. And you might say that they’re both the same chess player and each has the memory "he must forget.” One, even the created chess player has to forget that he created a chess player. And so, we have a game. And there we have games as the highest level of processing even yet.

Anyway, you did work it out that way very easily. And I very much looked at having conducted it, because it covered an enormous section of knowledge, a way of not having the material your own...

Well, this isn’t very difficult. Here’s automaticity comes in. He gets tired of playing chess, so he hangs a couple of ridges there to play chess for him and lets them be the experts. Or he gets tired, as himself, of playing chess and he rigs it another way: he simply forgets he’s one of the players and makes an automatic chessman.

[end of transcript]

When he loses interest in the game, automaticity is what he sets up. He has, in other words, stopped duplicating and begun to set up automaticities. If you could just go on duplicating and keep duplicating and keep duplicating, why, you don’t have to set up any automaticities at all. You just put yourself over in the corner doing things and yourself in another corner doing things and yourself in another corner doing something else and they just keep on doing what they’re supposed to do, because they’re all you. And all you have to do is pick the forgetter out of it and, bing-bang you promptly - all your own self again.

[The following notes on the final section of this lecture are from the ACC notes (published 1955) of Alphia Hart, D. Scn. who attended this ACC. These are notes rather than a complete transcript. We begin with the sentence corresponding to the 5th paragraph above.]

Or you’ve just duplicated it all over or you train yourself up to make a lighted lamp in the middle of the room. You just put enough energy in the middle of the room to light the room and then you just duplicate yourself to do that. And you have, in essence, made, you see then, a duplicated self to perform a service.

The person who won't look at the back of a book to see how a story ends doesn't want interference with his unpredictability.

Well, what’s the difference between this and an automaticity? Well, there’s damn little. As far as you’re concerned, the definition evades any reason why we should explain it further. Well, we’ve got to, because a fellow stops duplicating and starts setting up ridges or postulates, symbols, machines made out of symbols, to which he feeds energy and which then appear to have their own volition. And so they, what? They keep on performing the same function they were set up to do.

Delusion is only a machine that will give the preclear unpredictable mock-ups. He put the machine out of his control. There are machines that set up sharp and unpredictable pains, too.

Symbols. Let’s give an example: this culture lets symbols do its remembering for it. They let symbols do their knowingness. See? They let artificial entertainment, a sort of an automaticity, do their entertaining for them. Well, the difference between an automaticity and a duplication is something you’d better know. Because a duplication would occur like this: if I put myself sitting over in that chair there, while I were still sitting here and the self I put over in that chair was a duplicate down to the last button in knowingness and action and volition, that would be a total duplication.

You can't get the preclear out of his head until he can be cause, and he can't be cause because of automaticities.

Now, if I put a postulate over there and anchored it in place and said that it was then supposed to do something, that would be an automaticity. You set up this automaticity, you take no further responsibility for it after the moment you’ve set it up. You can’t! Because that’s the condition with which you set it up.And you say, “All right, now we’re going to get this. We’re going to get this machine and this machine is going to set up, it’s going to do so-and-so now. And it’ll continue to do it and rather than keep my attention on it” - because you’d have to keep your attention on the postulate in order to set it there, you set it up in such a way that the postulate resists all effects and continues to operate.

Every one of the machines was set up with more particle motion thatn the preclear thinks he has.

And you get a condition whereby your thinking is being done for you or something. You say, “All right, now, I’ll set up - I’ll set up a little machine over here that’ll keep all the baseball scores. And every time I hear a baseball score, well, the machine will keep the baseball scores and anytime I want to remember a baseball score, why, this machine will just automatically forward into my hands a baseball score.” And you say, “Isn’t that cute?” As a matter of fact, a thetan becomes fascinated setting up these machines. Believe me, it’s just a machine.

Automaticity is a machine which has been set up by the thetan to serve the thetan. The thetan gives power to the machine surreptitiously. Soon the power breaks down. The occluded persons have machinery that predicts blackness.

When I use the word machine, I’m using the word machine. A machine is something which manufactures and which, by understanding, is something which has been manufactured and which then manufactures. It’s a perpetuating manufacturing plant. All these ridges that you’ve been busy chewing up on preclears and so forth are their automaticities, their set-up machines. They set them up. They set them up for a purpose too. Every one of them has got some kind of handy little jim-dandy reason why. And he sets it up by saying, “There will now be this activity and it will now hang heavily in energy.” (See he doesn’t have to do any more about energy than just say it’ll be in energy and it’s in energy.) “And now it’s going to feed an input between two terminals over here so that it’ll run automatically thereafter and I don’t have to feed any more energy to it.”

When you run out these machines, he'll have to have more to enjoy the game. Have him set up new machines, but give them a finite time to quit operating, not to run forever.

It’s real silly. But he doesn’t have to keep his attention on it anymore. So naturally, he says, “It is an autonomous unit. It’s going to sit there and do something and it’ll keep on doing this something for a long time. In fact, I set it up to resist all effects. Now, I will hide it and forget about it.” And that's the tail end of every postulate that sets up an automatic machine: “I will now hide it and I will forget about it.”

ANYTHING THE PRECLEAR IS DOING AUTOMATICALLY, MAKE HIM DO IT HIMSELF, CONSCIOUSLY! It'll quit misbehaving. Have him do it in mock-ups, and you've run an engram. If in his mock-ups a racing car keeps flopping on its back and you have him mock up a racing car and make it flop on its back, you may find - with an E-meter - that it's something else flopping on its back - such as an airplane. Make the preclear think of something, and get pictures - and you'll key it out.

Then one day, you get him on the couch and he’s erasing facsimiles. That isn’t a sudden jump. No, he lost a lot of things one time, so he set up a machine which would give him pictures of everything so, in case he lost something, he’d at least have a picture of it. And this machine would automatically take pictures of everything he had and everything he saw and everything he did. Of course - and the basic premise is it’s not being done for him so much as it’s being done. And if he’s going to take his attention off of it so he doesn’t have to think about it anymore, he of course, sets it up as a randomity.

To undo a loss, tell him to close his eyes and lose the room, then postulate he'll find it again and open his eyes.

Now actually, we’ve added nothing to the sum total of knowledge in Scientology - up to that point. And there we add something which the thetan never figured out. He didn’t see this was what was wrong. This never occurred to him: that every time he set up an automaticity, he got a randomity. Every time he setup a randomity, he got an automaticity. He knew these automaticities, one time or another, would suddenly start in and start butchering him. But he always counted on the fact that he’d just unforget them at that moment and blow them out of existence, because he always did it.

A person can't accidentally set up an automaticity - that's basic on the chain. Have the preclear make enough pictures and you'll key out the machine. That's why Self Analysis and Creative processing work - but it takes a long time. But they'll always get a preclear out of his head.

And then one day, he forgets where he hid it. Or he gets a machine - he forgets he’s got one kind of a machine, so he creates another kind of a machine and it counters it. Then he doesn’t know what the devil is happening! So he thinks somebody is interfering with his magic. And they aren’t. He is. Finally, he says, “You know,” he says, “you know, I can’t get mock-ups?” This becomes to you, after you understand this thoroughly, an idiotic remark. “I can’t get mock-ups,” the preclear says.

Those who say they can't get mock-ups have a machine that wipes out the mock-ups before they're mocked up. Have them get a "no mock-up", over and over. By doing it over and over, you're duplicating, and keeping it from becoming automatic.

And you say to him, “Well, what’s the matter with you? Why don’t you-why don’t you get mock-ups?”

At its best, it takes one to two minutes to run out an automaticity.

“Well, I don’t know, it’s probably that my mother chastised my imagination.” Posh-tosh. It’s because he doesn’t want to look. Posh-tosh. No. He’s got a machine that says he doesn’t get mock-ups. He put it there. It’s his machine, nobody else’s. This is fantastic, isn’t it?

The only way anyone can control you is by taking over your automatic machinery.

Where do all of these facsimiles come from? Well, he put up this picture-taking machine and, after that, he had pictures and big, large chunks of energy and so forth. Well, actually he has to know what happened in order to feed it into the machine in order to get a picture. And he has to create the picture exactly and accurately every instant that he’s looking at the picture.

OCCLUSION: Something at which the preclear will not look.

There isn’t a lump of energy which has drifted all the way along the track with the thetan. His knowingness alone is responsible for his facsimiles and they stem out of a machine. Therefore, the first time he made a facsimile, as a geographical area, becomes an important target because it knocks out all the facsimiles out of the bank - just like that, boom. It doesn’t knock any energy out of the bank, because there’s none there anyhow.

AFFINITY: Wavelength of flow.

Now, I’m probably ranging way beyond your depth and I see I’ve lost several. I don’t care. Every time you start talking about this subject of randomity and the subject of automaticity you kick on all the forgetters and you kick on all the automaticities. Then you wonder why you can’t instruct the preclear or you can’t instruct the student and ... Well, I finally got this through my thick skull that this was all that happened, so I might as well spend an hour on it rather than three weeks.

[end of notes]

Now, why do you get a randomity every time you set up an automaticity? You’ve given into the hands of something else the right to predict some motions, which makes you unpredicting on that subject. So, you have set up an unpredictability, of course. Otherwise, you’d have to remember it and regulate it. And if you don’t want to remember it, you naturally set up an unpredictability.

And the thetan has never actually recognized this to the degree that he should have recognized it. If he’d recognized it adequately, he sure would have modified that basic postulate “Resist all effects.” He puts these automaticities up, these postulates up, to resist all effects - including his!

Well, nothing is more surprising to a preclear. You say, “All right. Unmock yourself there in the chair.”

“Okay.”

“Now mock yourself up to resist all effects.”

“Okay,” he says.

"Now unmock yourself.”

“No, wait a minute,” he says, “um ... uh ... uh .. . urn ... um . .. uh . .. something happening here.”

And you say, “Well, what’s the matter?”

“I can’t unmock myself.”

And you want to know how dull somebody can get? It’s a thetan on the subject of automaticity and randomity. You can play with that preclear for a couple of hours before - if you waited for him to find out finally, the answer to this. He mocked himself up to resist all effects and then he says, “Unmock.” See, he didn’t modify it, he didn’t say, “Resist all effects except mine.”

But then, if he’d said “Except mine” on these automatic machines, why, these machines, of course, would have been a very strange thing. Every time he remembered them, they would have disappeared and he wouldn’t have had any havingness. He would be in a tough spot then, wouldn’t he? He wouldn’t have had all these machines.

Too much work, of course. And everybody knows that the thetan couldn’t possibly do all these things consciously and keep his attention on eight hundred thousand million things at once. Well, as a matter of fact, he can. He has systems by doing it, but he doesn’t even need the systems. He can simply do it.

I rode about four motorcycles the other day - all of them with different shifts - and one right after the other, with no difficulty. Simply because I wasn’t counting on any training I’d ever had to ride a motorcycle to ride those motorcycles. And this was astonishing to the fellow who was down at the shop there. Well, these motorcycles had hand shifts and their foot shifts were on different sides and their hand brakes arranged differently and all that sort of thing.

Well, all right, what’s the answer to this? The answer was: I didn’t set up an automatic motorcycle riding machine in order to ride each motorcycle. I didn’t go around and set up this machine and then go over it carefully and then read in an instruction book. I wiggled the levers and found out where they were but, every time, looked at the total machine to find out what you did now to slow it down, while looking at the total situation. This doesn’t mean I’m good, it just means I happen to be willing to look at the total situation and the machine I am riding rather than count on the reaction stimulus-response mechanism of the right hand in order to put on the brake. The second you do that, you get in trouble, see? I mean, you’ve got a stimulus-response mechanism.

Any stimulus-response mechanism is an automaticity and that is the definition of a stimulus-response mechanism. All psychology fights the stimulus-response mechanism. Now we’ve defined it - it’s an automaticity.

What’s an automaticity? An automaticity is anything a thetan sets up, anything a being sets up in order to do something for him or run a pattern or know something for him or create something for him, for which he no longer wants to give it any attention. He isn’t interested in it anymore, so he wants it done automatically. Every time he sets one up, he gets a randomity. Then he wonders why, after a while, his whole bank is butchering him. He’s butchering himself, of course. He sets up a machine to make mock-ups. Then he turns around and sets up a machine to make purple mock-ups. And then one day - he’s forgotten all about this because he told himself to and the forgetter resists all effects and everything - and then one day, he says to himself, “I think I will have a beautiful blue mock-up.”

So he gets a beautiful blue mock-up with purple feet. Then he says, “Oh, wait a minute. Somebody is interfering with my effects! I have a hidden influence operating in my vicinity. Oh, it is true, what they’ve been telling me about God and the devil. God has accursed me now and is giving me purple mock-ups and I guess that’s because I was a bad boy.” You see? I mean, it’s just - lead into this and that.

It’s because he’s set up two postulates: one that says, “Now, this will now give me mock-ups” and the other one, “Now, this will now give me purple mock-ups.” He forgets about both of them and now he wants a mock-up. And he wants a pink mock-up, so this is going to cross with the machine which is resisting all effects to give him purple mock-ups. And you’ve got a manufacturing plant difficulty which is startling, to say the least. See, he just can’t manufacture a mock-up now.

Now, you come along, as an auditor, and you say to this preclear, “Give me a mock-up now of a cat.”

The cat jumps all around the place and it runs around and it jumps up on top of houses that suddenly appear and it runs out in streets that suddenly appear and it does all this. The preclear may be sitting there, somewhat amused, saying: “Well, now, yeah, I got a mock-up of a cat.”

You’re a bad auditor, these days, if you don’t say, “All right. What is the cat doing?”

“Just what I’m telling him to do.”

“Okay. That’s fine.”

But what about the fellow that says, “Oh, the cat’s jumping over the house and it’s running around the palm trees and he just went in and out of the back door. It’s a real cute cat. Now it’s got green ears - it’s got purple ears now. Now it’s got a big red bow. No, it’s not, it’s in a box.”

The only thing peculiar about this fellow is he has an automatic cat-moving machine to amuse himself. Because a thetan sets up automaticities to amuse himself. And then they get serious because they become too many of them, they get into conflict. So he takes life seriously, because they interfere with his security of having anything. And he gets beautifully snarled up about this. And because he started out by saying, “I’m forgetting all this,” as fast as it happened, he naturally came up at length with no solution. Somebody had to come back and take a look and find out what he was doing.

So Scientology has added in that - randomity, automaticity, and in the accompanying processes - an actually valuable piece of data which was really completely hidden from the thetan.

Well, why do you look at motion pictures and TV screens and read books? Did you ever run across this fellow who under no circumstances would ever take a book and glance at the last page to find out who murdered the guy before he read the rest of the book? Did you ever run across anybody like that?

Female voice: Mm-hm.

Mm-hm.

He doesn’t want to spoil his unpredictability. He wants to go all the way through the book, see, and figure out who killed him. But the answer is right there. His search for unpredictability comes in conflict with this automaticity, because he’ll set up automaticities to be unpredictable. He’ll set up one that will go this way: every time I get a mock-up of an animal, why, its motions will not be predictable. And that’ll be cute and it’ll amuse him. So he’ll be sitting out on cloud nine one day and enjoying himself very nicely, looking at a cat that is jumping all over.

Now you, as an auditor, ask him to get a mock-up of a cat. Well, this is Lord knows how long later and how many automatic conflicting machines later, so forth, and Mr. Cat runs in the front door and out the back door and over the roof and downstairs and goes all over the place and, boy, is this cat running wild. What do you do to control a cat? And that’s just a total subject that you really want to get into.

In SOP 8-0, an individual has to be able to set up and take apart automaticities that work. He has to be able to take apart real automaticities and he has to set up real automaticities. He has to set up machines that send him places. That one you’ll get into right off the bat.

Why are you asking so carefully, “Where are you not?” Well, it’s because about every third preclear out of five that sits down in front of you, if you say, “All right, are you on this table?” will be there. Why will he be there? You’ll kick in the machine that sends him places. Life has gotten dull to him, someplace or another, you see, his failure to duplicate, his unwillingness to duplicate. So life got dull to him and it started changing places - I mean, he couldn’t go into enough new places, because every time he’d think of a new place, he’d know all about it. So he set up a machine so that he wouldn’t know about new places and which would send him there. So every time he’d think of a place, the machine would send him there. And that was a lot of fun - boy, he could go whizzing all over the universe. And then, he’d forgotten about this, because that’s part of the condition of the machine: it won’t work unless he’s forgotten about it. And - so here he goes. And you say, “Are you on the table?”

And his first answer, “No. Well. .. No.”

“Are you up in the corner of the room?”

“No ... Well... uh ...” He knows he isn’t, but he’s there.

And you start asking him positive questions like this and all you’re doing is echoing or duplicating the automaticity, as the auditor. So every time you kick in one of these machines, as the auditor - and there’s lots of them you can kick in, don’t worry about kicking them in, the devil with them - why, you get a resultant misbehavior on the part of the preclear’s abilities. So it looks all very confusing to the preclear and he thinks he’s going nuts.

Delusion is only and totally a machine which will give a guy unexplainable mock-ups. Unpredictable mock-ups - he won’t even get facsimiles of the track he’s remembering. He just sets up a machine to give him the most gorgeous pictures that have no bearing whatsoever on actuality. And he does this out of boredom. So in licking boredom, he really aberrates himself.

Now, you say these machines are really in his control. No, they aren’t. He put them out of his control as their first condition. Just like you don’t want to read the book so that you can read the book. Because, you see, you are a thetan and you are doing this right here in this life - you’re trying to get unpredictability.

There isn’t a person here, if the police were discarded and everything was thrown to the winds and you didn’t have any particular agreed-upon responsibilities in one direction or another, wouldn’t get out here and play cowboys and Indians like mad, with real guns.

It’s a marvelous thing but, actually, your search for unpredictability continues itself over into - in many ways, continues itself over into sudden somatics and cherishing them and trying to get them, instead of rolling on out with Theta Clearing.

You got machines that turn on sharp and inexplicable pains. And don’t think these machines haven’t been set up with force. Every time a fellow sets up a machine, he’s that much weaker because he sets up the machine as his boss, otherwise it can’t dictate to him. So anytime he sets up an automaticity, he’s the effect of it. He wants to be waited upon, he wants to be amused, he wants to be this, he wants to be that. In other words, he wants to be an effect, wants to be an effect, wants to be an effect.

So, you’re trying to get somebody out of his head and he’s just an effect. Well, this is automaticity at work. You can’t get him out of his head until he can be cause. Well, he can’t be cause, because he’s got all these automaticities kicking him around. He’s having a hell of a time.

So there he is outside and the first thing you know, he starts flitting all over the universe and you can’t find out what he’s doing. Or he’s in eighty places at once. That was a good tricky machine too, it was real confusing to him. He loved puzzles. But every one of these machines is set up with more energy than he now has - he thinks. All the machines are running faster than he is. They have to run faster than he is and have more particle motion than he has. And he has to then pretend, after he sets up the machine, he has less particle motion in order to be the effect of it. So he’s running slower and slower and slower, the more automatic machinery he has. And we get down to a point of where the millionaire with eighty-five servants has gotten to the point where he can’t move out of the living chair in the front room and he’s real unhappy.

In the Orient, it’s enough to get a knife in your back to pick up your own glass and drink out of it. You put out your hand and you got a cigarette in it. You go to a party, there’s a girl sitting behind you, she pours your wine, lights your cigarettes, raises the cigarette to your lips so you don’t have to puff on it. I expect some societies have existed where they had another girl on the other side to give your lungs a little push so that you’d puff. This is automaticity. It’s no motion too. But the more he struggles to get unpredictable motion, the less unpredictable motion he actually has. See, because he’s fighting unpredictable motion.

Well, you can look at this any way you want to and it becomes a horrible problem, but the fortunate part of it is, is the solution is easily and simply stated: anything the preclear is doing automatically, make him do himself. Precise definition of automaticity is a machine which has been set up by the thetan to serve the thetan.

What do we mean by machine? Now, we mean something that’s full of symbols and energy, when we mean just a machine. And by the way, it takes power to run. And the thetan gives that power to the machine surreptitiously. After a while, he isn’t giving machines enough power and they quit running. The lines break down, network breaks down.

These fellows that are walking around so occluded have got machines that produce blackness - automatically produce blackness.

Well, a thetan has been very, very tricky with all this. But you, as an auditor, have him right backed up against the wall. And if you don’t watch it, you’ll take automatic machine after automatic machine after automatic machine away from somebody after he’s exteriorized, to a point where he hasn’t any automaticities. And that’s real sad, he gets real unhappy about it, there’s nothing unpredictable about his own beingness. He’ll come in after a while and he’ll say, “I’m only a concept.” Well, give him a new machine or something of the sort and make him make one.

So, you have to train him how to make machines. Make them and unmake them. Make them and unmake them. Fix them up this time, however, with finite durations. He never did that before. “This machine is good until August the first. This machine will resist all effects till August the first.” August the first, he hasn’t got it anymore. That’ll surprise him too!